Que mala epoca!
+4
Kelevra
Malajim (enano)
dint
treyu
8 participantes
Página 2 de 2. • 1, 2
Re: Que mala epoca!
Que tiene la expansion?
treyu- Cantidad de envíos : 1215
Fecha de inscripción : 17/06/2009
Edad : 38
Localización : Sevilla
Re: Que mala epoca!
some of the major points of the 1.9 update:
Basic Update Overview
* Enhance the player’s experience
* Fix a number of existing issues.
* Listened to what the player’s have talked about and have tried to respond appropriately.
* Change up to the game’s routine
* Make things easier for the players
Specific 1.9 Highlights
While there is no way to cover all the points of the upcoming patch in as great a detail as the patch notes themselves, here are a few of the high points to pique your interest:
15 New Skills
Minor Tweaks to existing skills
Reduced Costs for the following
* Soul Binding
* Flights
o In addition to lower costs, there will be additional flight paths added to the game. Minimizing a player’s time running from place to place and increasing play time as opposed to travel time.
* Soul Healing
o The reduced costs for soul healing well benefit all players, especially the high level players where those Soul Healing prices can really mount up. By reducing this costs players may be able to explore and experiment a little more without the concern of spending their hard earn Kinah on Soul Healing.
Increased experience
* Boosts to quest experience
* Assists with levelling
Increased “Rewards”
Better rewards from missions
* Rewards will be more “appropriate” from questing. The complexity of the quests will determine a more “appropriate” reward.
Daily Quests
Additional Daily Quests
Variety of quests from “easier” solo quest to “difficult” group quests Increased rewards
* Consumables
* Time based armor sets
Instance Changes
* Increased drop rates from all mobs.
* While not at liberty to state a specific percentage change in the loot drops, Chris Hager assures that “Players will notice the change”.
Changes to Dredgion
This high level PvPvE instance will be seeing some changes.
* Reduced time to complete
* Increases to some of the monster’s difficulty
* Increased challenges to the objectives.
Brand new looking for group system
* Much easier for the user
* User Interface Element
* Post Open Slots for groups
* Looking for group slots
* Search for instances by keywords
* View types of players in existing groups
* Post for specific character class
Set your LFG parameters and an icon to the bottom right will let players know if the parameters have been met. There are high hopes that his improved system will make it much easier to both find a group or a player, without all the scrolling through text that exists now.
Two Handed Weapon Merging System
* Merges two two-handed weapons (say that five times fast)
* Helps to stay competitive with dual wielding classes
* Helps balance the offset number of mana stone slots a two-handed wielder may face against a dual wielder.
* Stat Merger
o Combining statistics from both two handed weapons.
Author’s note: I’m sure this system will be the point of much controversy amongst the dual wielders. I’m hoping the full notes shed a little more light on the subject. Balance is never easy to achieve in any game, I look forward to seeing how it plays out.
Weapon Rental Shop
This is will allow a player to rent a weapon at a fraction of the purchase price. These rentals will be come in either a twenty four or forty eight hour time period. Utilizing the weapon rental shop will save both casual and hard core players a significant amount of Kinah. This method will also be ideal for players looking to take advantage of something such as a double experience weekend, without the regret of buyer’s remorse.
In closing, Chris stated that these changes are “all aimed to make the game more fun from time logged on to the time logged off.”
These highlights were certainly enough to spur me on to read the full patch notes. While not every patch can make every player happy, this one seems to have enough for everybody. Read the notes once they are released and let your fellow readers know what you think.
A mediados de Junio hay un fusión de algunos servers.
https://www.youtube.com/watch?v=jhKBWezNDq0
Basic Update Overview
* Enhance the player’s experience
* Fix a number of existing issues.
* Listened to what the player’s have talked about and have tried to respond appropriately.
* Change up to the game’s routine
* Make things easier for the players
Specific 1.9 Highlights
While there is no way to cover all the points of the upcoming patch in as great a detail as the patch notes themselves, here are a few of the high points to pique your interest:
15 New Skills
Minor Tweaks to existing skills
Reduced Costs for the following
* Soul Binding
* Flights
o In addition to lower costs, there will be additional flight paths added to the game. Minimizing a player’s time running from place to place and increasing play time as opposed to travel time.
* Soul Healing
o The reduced costs for soul healing well benefit all players, especially the high level players where those Soul Healing prices can really mount up. By reducing this costs players may be able to explore and experiment a little more without the concern of spending their hard earn Kinah on Soul Healing.
Increased experience
* Boosts to quest experience
* Assists with levelling
Increased “Rewards”
Better rewards from missions
* Rewards will be more “appropriate” from questing. The complexity of the quests will determine a more “appropriate” reward.
Daily Quests
Additional Daily Quests
Variety of quests from “easier” solo quest to “difficult” group quests Increased rewards
* Consumables
* Time based armor sets
Instance Changes
* Increased drop rates from all mobs.
* While not at liberty to state a specific percentage change in the loot drops, Chris Hager assures that “Players will notice the change”.
Changes to Dredgion
This high level PvPvE instance will be seeing some changes.
* Reduced time to complete
* Increases to some of the monster’s difficulty
* Increased challenges to the objectives.
Brand new looking for group system
* Much easier for the user
* User Interface Element
* Post Open Slots for groups
* Looking for group slots
* Search for instances by keywords
* View types of players in existing groups
* Post for specific character class
Set your LFG parameters and an icon to the bottom right will let players know if the parameters have been met. There are high hopes that his improved system will make it much easier to both find a group or a player, without all the scrolling through text that exists now.
Two Handed Weapon Merging System
* Merges two two-handed weapons (say that five times fast)
* Helps to stay competitive with dual wielding classes
* Helps balance the offset number of mana stone slots a two-handed wielder may face against a dual wielder.
* Stat Merger
o Combining statistics from both two handed weapons.
Author’s note: I’m sure this system will be the point of much controversy amongst the dual wielders. I’m hoping the full notes shed a little more light on the subject. Balance is never easy to achieve in any game, I look forward to seeing how it plays out.
Weapon Rental Shop
This is will allow a player to rent a weapon at a fraction of the purchase price. These rentals will be come in either a twenty four or forty eight hour time period. Utilizing the weapon rental shop will save both casual and hard core players a significant amount of Kinah. This method will also be ideal for players looking to take advantage of something such as a double experience weekend, without the regret of buyer’s remorse.
In closing, Chris stated that these changes are “all aimed to make the game more fun from time logged on to the time logged off.”
These highlights were certainly enough to spur me on to read the full patch notes. While not every patch can make every player happy, this one seems to have enough for everybody. Read the notes once they are released and let your fellow readers know what you think.
A mediados de Junio hay un fusión de algunos servers.
https://www.youtube.com/watch?v=jhKBWezNDq0
Re: Que mala epoca!
Yo le estoy dando caña al APB, la verdad es que cada día me gusta mas. Posiblemente algún día vuelva al Aion una temporada, pero de momento no
Manji- Cantidad de envíos : 67
Fecha de inscripción : 24/06/2009
Re: Que mala epoca!
Yo me mudo este finde a la casa que ocuparé por lo menos 4 años, y eso me tiene entretenido, pero me estoy planteando ya de todo: volver al darkfall (sigo pensando que es el mejor juego ahora mismo al que jugar sobre todo en cuanto a PvP y un mundo donde hacer lo que quieras sin quests etc, el problema es que ya he jugado casi año y medio y eso quema xD), probar el Aion (mira que me dije que no lo haria ...), esperar al Mortal que sale el 9 de Junio ya seguro, o al Xsyon que sale el 15 (lo dudo), probar cualquier juego F2P de forma más o menos seria, volver al FFXI (es un juego que me gustó en su época pero al no tener PvP lo cambié por el Lineage2), etc etc. En fin, queda confirmada mi adicción a los juegos online jaja.
También podriamos unirnos, crear una compañia llamada "Peluca anal" y crear nosotros un juego bueno de una puta vez, pero para eso los hermanos topo y malajim, que son los que manejan pasta, tienen que invertir dinero xD
También podriamos unirnos, crear una compañia llamada "Peluca anal" y crear nosotros un juego bueno de una puta vez, pero para eso los hermanos topo y malajim, que son los que manejan pasta, tienen que invertir dinero xD
treyu- Cantidad de envíos : 1215
Fecha de inscripción : 17/06/2009
Edad : 38
Localización : Sevilla
Re: Que mala epoca!
yo estoy con el football manager
dint- Cantidad de envíos : 263
Fecha de inscripción : 17/06/2009
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